Anakin Arrows
An arrow, a world to explore, and a lot of things that would rather you didn’t.
First game → evolving world
Games, experiments and questionable
amounts of JavaScript.
Anakin’s corner of the internet.
Built for playing, breaking, and trying again.
One switch. Five consequences.
Can you turn every light off?
Tap a tile to flip it and its neighbors.
Real projects. Some built together. All with another idea waiting.
An arrow, a world to explore, and a lot of things that would rather you didn’t.
First game → evolving world
School practice, reimagined as missions. Learn something. Earn your next arcade run.
Multi-system build
The next project is on its way. Mission details arrive with the repository.
Mission file pending
Patterns. Puzzles. Buttons pressed just to see what happens.
The start of a world. Now getting ready for its next chapter.
A school-practice idea grew into missions, progression and an arcade.
A place is waiting. Repository incoming.